Embezzle/game.js

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5.9 KiB
JavaScript
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var mongo = require("./mongoHelp.js")
const charityGen = require("./charitygen.js")
const uuidv4 = require('uuid/v4')
function shuffle(arr) {
var i,
j,
temp
for (i = arr.length - 1; i > 0; i--) {
j = Math.floor(Math.random() * (i + 1))
temp = arr[i]
arr[i] = arr[j]
arr[j] = temp
}
return arr
}
const game = {
init: async (gameID) => {
gameObj = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
gameObj = gameObj[0]
//gen charities
gameObj.charities = []
gameObj.distributionLog = []
gameObj.accuseLog = {}
console.log(gameObj)
for (let index = 0; index < gameObj.players.length; index++) {
gameObj.charities.push({
charityID: uuidv4(),
name: charityGen(),
capital: 0
})
}
//assign charities to users
gameObj.secretLink = []
gameObj.players.forEach((element, index) => {
charity = gameObj.charities[index]
console.log(element)
let link = {
charity: charity.charityID,
owner: element.name
}
gameObj.secretLink.push(link)
})
// Randomise the order of the arrays
shuffle(gameObj.charities)
//set board funds
gameObj.players.forEach(element => {
element.funds = 10000000
element.status = "Employed"
})
//update game
mongo.update("embezzle", "gamelist", {
"gameID": gameID
}, gameObj)
},
myCharity: async (gameID, ownerID) => {
name = await mongo.get("embezzle", "players", {
"_id": ownerID
})
name = name[0].name
secret = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
secret = secret[0].secretLink
let mine = ""
secret.forEach(element => {
console.log(element.owner,name)
if (element.name == name) {
mine = element.name
}
})
chairtyObj = {
charity: mine
}
return chairtyObj
},
charityList: async (gameID) => {
charArr = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
charArr = charArr[0].charities
return ({
charatiesArr: charArr
})
},
playerList: async (gameID) => {
gameObj = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
players = gameObj[0].players
return ({
charatiesArr: players
})
},
boardFunding: async (gameID, ownerID) => {
name = await mongo.get("embezzle", "players", {
"_id": ownerID
})
name = name[0].name
players = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
players = players[0].players
result = ""
players.forEach(element => {
if (element.name == name) {
result = name
}
})
},
distribution: async (gameID, ownerID, charityID, amount) => {
//get the player info
gameObj = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
gameObj = gameObj[0]
if (gameObj.status != "distribution") {
return({error:"You have tried to distribute funds when it is not the distribution round"})
}
player = await mongo.get("embezzle", "players", {
"_id": ownerID
})
player = player[0]
//Wipe out the accuse log read for the next round
gameObj.accuseLog={}
// Check if we have two players left and if so, decide on a winner
employedCount = 0
gameObj.players.forEach(element => {
if (element.status == "Employed") {
employedCount++
}
})
if (employedCount < 3) {
return game.winner(gameID)
}
// Now we know the game is still on-going:
//add users funds to the charity & subtract donation from users funds
//check if user is trying to allocate too much money & set the amount so the users funds are wiped out
if (amount > player.funds) {
amount=player.funds
}
gameObj.charities.forEach( element => {
if (element.charityID == charityID) {
element.capital = element.capital+amount
player.funds = player.funds - amount
gameObj.distributionLog.push({
donator:player.name,
amount: amount,
charity: element.name
})
}
})
reaminingFunding = 0
gameObj.players.forEach(element => {
reaminingFunding= reaminingFunding+element.funds
if (reaminingFunding == 0) {
roundStatus(gameID)
}
})
mongo.update("embezzle", "gamelist", {
"gameID": gameID
}, gameObj)
return ({log: gameObj.distributionLog})
},
accuse: async (gameID, ownerID, player) => {
//???
},
winner: async (gameID) => {
winner = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
winer = winner[0].winner
},
roundStatus: async (gameID) => {
gameObj = await mongo.get("embezzle", "gamelist", {
"gameID": gameID
})
gameObj = gameObj[0]
if (typeof gameObj == undefined || gameObj == "accuse") {
gameObj.status = "distribution"
} else {
gameObj.status = "accuse"
}
mongo.update("embezzle", "gamelist", {
"gameID": gameID
}, gameObj)
},
}
module.exports = game