Client working, server done bug smashing time
This commit is contained in:
parent
d50ccb48f8
commit
2129889248
@ -1,24 +0,0 @@
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function register(){
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console.log("register")
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}
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function make(){
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console.log("make")
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}
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function join(){
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console.log("join")
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}
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function start(){
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console.log("start")
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}
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function donate(){
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console.log("donate")
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}
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function accuse(){
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console.log("accuse")
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}
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@ -1,37 +0,0 @@
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<html>
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
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<meta content="utf-8" http-equiv="encoding"/>
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<script src="index.js"></script>
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<div id="controls">
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</br>Register
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<input id="register" type="text" placeholder="Name"/> <button onclick="register()">Register</button>
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</br>Make
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<input id="make" type="text" placeholder="GameName"/> <button onclick="make()">Make</button>
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</br>Join
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<input id="join" type="text" placeholder="Name"/> <button onclick="join()">Join</button>
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</br>Start
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<button onclick="start()">Start</button>
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</br>Donate
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<select id="donate" name="list">
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<option value="x">x</option>
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</select>
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<input id="amount" type="number">
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<button onclick="donate()">Donate</button>
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</br>Accuse
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<input id="accuse" type="text" placeholder="Name"/> <button onclick="accuse()">Accuse</button>
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</div>
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<div id="info"></div>
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</html>
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12
client/simpleclient/index.css
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12
client/simpleclient/index.css
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@ -0,0 +1,12 @@
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body{
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margin:40px auto;
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max-width:650px;
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line-height:1.6;
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font-size:18px;
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color:#444;
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padding:0 10px;
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}
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h1,h2,h3{
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line-height:1.2
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}
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73
client/simpleclient/index.html
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73
client/simpleclient/index.html
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@ -0,0 +1,73 @@
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<html>
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<head>
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<link rel="stylesheet" type="text/css" href="index.css">
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<meta content="text/html;charset=utf-8" http-equiv="Content-Type">
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<meta content="utf-8" http-equiv="encoding"/>
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<script src="index.js"></script>
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<script src="jq.js"></script>
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</head>
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<body>
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<div class="controls">
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<div class="Reigster-Container">
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</br>Register
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<input id="register" type="text" placeholder="Name"/> <button onclick="register()">Register</button>
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</div>
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<div class="Make-Container">
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</br>Make
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<input id="makeSeats" type="number"/> <button onclick="make()">Make</button>
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</div>
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<div class="Join-Container">
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</br>Join
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<input id="join" type="text" placeholder="Name"/> <button onclick="join()">Join</button>
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</div>
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<div class="Start-Container">
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</br>Start
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<button onclick="start()">Start</button>
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</div>
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<div class="Donate-Container">
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</br>Donate
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<select id="donate" name="list">
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<option value="x">x</option>
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</select>
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<input id="amount" type="number">
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<button onclick="donate()">Donate</button>
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</div>
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<div class="Accuse-Container">
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</br>Accuse
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<input id="accuse" type="text" placeholder="Name"/> <button onclick="accuse()">Accuse</button>
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</div>
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</div>
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<div id="info">
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<div id="messages"></div>
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<div id="games"></div>
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<div id="gameInfo"></div>
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<div id="myCharity"></div>
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<div id="charityStatus"></div>
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<div id="boardFunding"></div>
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<div id="transactionLog"></div>
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<div id="accusationLog"></div>
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<div id="messages"></div>
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</div>
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</body>
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</html>
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287
client/simpleclient/index.js
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287
client/simpleclient/index.js
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// Global Vars
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serverAddr="http://localhost:3000"
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ownerID=''
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// ownerID='6298bc89-41cb-4cc7-84cd-7fd8e419f263'
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gameID=''
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//Meta Game Utils
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function register(){
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const data = { name: document.getElementById('register').value };
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fetch(serverAddr+'/lobby/register', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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ownerID=data.ownerID
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document.getElementById('register').value=data.name
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//hide register
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//show make & join
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//show list of games
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listGames()
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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function listGames(){
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fetch(serverAddr+"/lobby/list")
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.then((response) => {
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return response.json();
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})
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.then((data) => {
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document.getElementById('messages').value='data.gamesArr'
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console.log(data);
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});
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}
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function make(){
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console.log("make")
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const data = {
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ownerID: ownerID,
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seats: document.getElementById('makeSeats').value };
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fetch(serverAddr+'/lobby/make', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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gameID=data.gameID
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gameData(gameID)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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function join(){
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console.log("join")
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gameID=document.getElementById('join').value
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const data = {
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ownerID: ownerID,
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gameID: gameID };
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// console.log(data)
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fetch(serverAddr+'/lobby/join', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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gameData(gameID)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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function gameData(gameID) {
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fetch(serverAddr+'/lobby/details/'+gameID)
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.then((response) => {
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if (response.status == 404) {
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status()
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}
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return response.json();
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})
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.then((data) => {
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checkIfStarted = setInterval(function(){
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gameData(gameID)
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clearInterval(checkIfStarted)
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}, 1000)
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if (document.getElementById("messages").innerText != "Game Name: "+data.name+", GameID: "+data.gameID) {
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document.getElementById("messages").innerText="Game Name: "+data.name+", GameID: "+data.gameID
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}
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})
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}
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function start(){
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console.log("start")
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const data = {
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ownerID: ownerID,
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gameID: gameID };
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// console.log(data)
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fetch(serverAddr+'/lobby/start', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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console.log(data)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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// Game controls
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function donate(){
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console.log("donate")
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// /game/:gameID/distribution
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amount=document.getElementById('amount').value
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doante=document.getElementById('donate').value
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const data = {
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ownerID: ownerID,
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gameID: gameID,
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charityID: doante,
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amount: amount };
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// console.log(data)
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fetch(serverAddr+'/game/'+gameID+'/distribution', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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// gameData(gameID)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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function accuse(){
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console.log("accuse")
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name = document.getElementById('accuse').value
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const data = {
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ownerID: ownerID,
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gameID: gameID,
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player: name };
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// console.log(data)
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fetch(serverAddr+'/game/'+gameID+'/accuse', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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document.getElementById("accuseLog").innerText=data
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// gameData(gameID)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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}
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// Game Utils
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function status() {
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//the game has started, get the data
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// One off updates
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const data = {
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ownerID: ownerID,
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gameID: gameID };
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fetch(serverAddr+'/game/'+gameID+'/charity', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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// console.log(data)
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myCharityFormat(data)
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})
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.catch((error) => {
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console.error('Error:', error);
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});
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//Quick Recurring updates
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setInterval(function(){
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fetch(serverAddr+'/game/'+gameID+'/boardFunding', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json',
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},
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body: JSON.stringify(data),
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})
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.then((response) => response.json())
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.then((data) => {
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boardFundingFormat(data)
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// statusObj.funding=data
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})
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.catch((error) => {
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// console.error('Error:', error);
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});
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fetch(serverAddr+'/game/'+gameID+'/charityList')
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.then((response) => {
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return response.json();
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})
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.then((data) => {
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// console.log(data);
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dropDownList=""
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data.charatiesArr.forEach(element => {
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dropDownList=dropDownList+'<option value="'+element.charityID+'">'+element.name+'</option>'
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});
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if (document.getElementById("donate").innerHTML != dropDownList){
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document.getElementById("donate").innerHTML=dropDownList
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statusObj.charitylist=data
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}
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document.getElementById("charityStatus").innerHTML=charityStatusFormat(data)
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});
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fetch(serverAddr+'/game/'+gameID+'/playerList')
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.then((response) => {
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return response.json();
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})
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.then((data) => {
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statusObj.playerlist=data
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// console.log(data);
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});
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// fdocument.getElementById("info").innerText=prettyprint(statusObj)
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}, 3000)
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}
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//Formating Functions
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function myCharityFormat(data) {
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document.getElementById("myCharity").innerText="Your Charity: "+data.charity
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}
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function charityStatusFormat(data) {
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html=""
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data.forEach(element => {
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html=html+"<b>"+element.name+":</b> "+element.capital
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})
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return html
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}
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function boardFundingFormat(data) {
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}
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2
client/simpleclient/jq.js
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2
client/simpleclient/jq.js
Normal file
File diff suppressed because one or more lines are too long
166
game.js
166
game.js
@ -26,7 +26,7 @@ const game = {
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gameObj.charities = []
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gameObj.distributionLog = []
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gameObj.accuseLog = {}
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console.log(gameObj)
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gameObj.status = "distribution"
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for (let index = 0; index < gameObj.players.length; index++) {
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gameObj.charities.push({
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charityID: uuidv4(),
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@ -38,7 +38,6 @@ const game = {
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gameObj.secretLink = []
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gameObj.players.forEach((element, index) => {
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charity = gameObj.charities[index]
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console.log(element)
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let link = {
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charity: charity.charityID,
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owner: element.name
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@ -51,6 +50,7 @@ const game = {
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gameObj.players.forEach(element => {
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element.funds = 10000000
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element.status = "Employed"
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console.log(element)
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})
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//update game
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mongo.update("embezzle", "gamelist", {
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@ -63,17 +63,25 @@ const game = {
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"_id": ownerID
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})
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name = name[0].name
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secret = await mongo.get("embezzle", "gamelist", {
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let gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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secret = secret[0].secretLink
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secret = gameObj[0].secretLink
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let mine = ""
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secret.forEach(element => {
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console.log(element.owner,name)
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if (element.name == name) {
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mine = element.name
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}
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gameObj[0].charities.forEach(element => {
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secret.forEach(user => {
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console.log(name,user)
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if (name==user.name){
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console.log(element, user)
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console.log("User Found")
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if (element.charityID == user.charity) {
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console.log(element.charityID,user.charity)
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(console.log("Charity Found"))
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mine = element.name
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}
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}
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})
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})
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chairtyObj = {
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@ -101,7 +109,8 @@ const game = {
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})
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},
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boardFunding: async (gameID, ownerID) => {
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boardFunding: async (ownerID,gameID) => {
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r=""
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name = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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@ -113,16 +122,21 @@ const game = {
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result = ""
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players.forEach(element => {
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if (element.name == name) {
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result = name
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r = {funds: element.funds}
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}
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})
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return r
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},
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distribution: async (gameID, ownerID, charityID, amount) => {
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//get the player info
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//turn the amount to an int
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amount=parseInt(amount)
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//get the game info
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gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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gameObj = gameObj[0]
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// console.log(gameObj)
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if (gameObj.status != "distribution") {
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return({error:"You have tried to distribute funds when it is not the distribution round"})
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@ -131,18 +145,18 @@ const game = {
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"_id": ownerID
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})
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player = player[0]
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//Wipe out the accuse log read for the next round
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gameObj.accuseLog={}
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// Check if we have two players left and if so, decide on a winner
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employedCount = 0
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gameObj.players.forEach(element => {
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if (element.status == "Employed") {
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employedCount++
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// console.log(gameObj)
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||||
|
||||
gameObj.players.forEach((element, index) => {
|
||||
if (player.name == element.name){
|
||||
player=gameObj.players[index]
|
||||
console.log(player)
|
||||
}
|
||||
})
|
||||
if (employedCount < 3) {
|
||||
return game.winner(gameID)
|
||||
}
|
||||
|
||||
//Wipe out the accuse log read for the next round
|
||||
gameObj.accuseLog={}
|
||||
|
||||
|
||||
// Now we know the game is still on-going:
|
||||
//add users funds to the charity & subtract donation from users funds
|
||||
@ -156,46 +170,122 @@ const game = {
|
||||
element.capital = element.capital+amount
|
||||
player.funds = player.funds - amount
|
||||
gameObj.distributionLog.push({
|
||||
donator:player.name,
|
||||
donator: player.name,
|
||||
amount: amount,
|
||||
charity: element.name
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
reaminingFunding = 0
|
||||
gameObj.players.forEach(element => {
|
||||
reaminingFunding= reaminingFunding+element.funds
|
||||
if (reaminingFunding == 0) {
|
||||
roundStatus(gameID)
|
||||
}
|
||||
reaminingFunding=reaminingFunding+element.funds
|
||||
})
|
||||
|
||||
if (reaminingFunding == 0) {
|
||||
game.roundStatus(gameID)
|
||||
}
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
return ({log: gameObj.distributionLog})
|
||||
},
|
||||
accuse: async (gameID, ownerID, player) => {
|
||||
//???
|
||||
},
|
||||
winner: async (gameID) => {
|
||||
winner = await mongo.get("embezzle", "gamelist", {
|
||||
accuse: async (gameID, ownerID, victim) => {
|
||||
//Get votes on who should be fired
|
||||
player = await mongo.get("embezzle", "players", {
|
||||
"_id": ownerID
|
||||
})
|
||||
player = player[0]
|
||||
gameObj = await mongo.get("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
})
|
||||
winer = winner[0].winner
|
||||
gameObj = gameObj[0]
|
||||
if (gameObj.status != "accuse"){
|
||||
return {Error: "Game status is not accuse, you'll want to distribute funds before trying to fire someone"}
|
||||
}
|
||||
|
||||
|
||||
gameObj.players.forEach(element => {
|
||||
if (victim == element.name) {
|
||||
gameObj.accuseLog[player.name] = victim
|
||||
} else {
|
||||
return gameObj.accuseLog
|
||||
}
|
||||
})
|
||||
if (Object.keys(gameObj.accuseLog).length == gameObj.players.length){
|
||||
vote={}
|
||||
Object.keys(gameObj.accuseLog).forEach(accuser => {
|
||||
vote[accuser]=0
|
||||
Object.values(gameObj.accuseLog).forEach(accused => {
|
||||
if (accuser == accused) {
|
||||
vote[accuser]=vote[accuser]+1
|
||||
}
|
||||
})
|
||||
})
|
||||
sorted = Object.keys(vote).sort(function(a,b){return vote[a]-vote[b]})
|
||||
fired = sorted[sorted.length-1]
|
||||
gameObj.players.forEach(element => {
|
||||
if (element.name == fired ) {
|
||||
element.status="Fired"
|
||||
game.roundStatus(gameID)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Check if we have two players left and if so, decide on a winner
|
||||
employedCount = 0
|
||||
gameObj.players.forEach(element => {
|
||||
if (element.status == "Employed") {
|
||||
employedCount++
|
||||
}
|
||||
})
|
||||
if (employedCount == 2) {
|
||||
return game.winner(gameID)
|
||||
}
|
||||
|
||||
//change status of the user to fired
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
return ({log: gameObj.distributionLog})
|
||||
|
||||
},
|
||||
winner: async (gameID) => {
|
||||
winner=""
|
||||
gameObj = await mongo.get("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
})
|
||||
gameObj = gameObj[0]
|
||||
// Get the company with the highest value
|
||||
x=gameObj.charities.sort((a, b) => parseFloat(a.capital) - parseFloat(b.capital));
|
||||
winCharity=x[gameObj.charities.length-1].charityID
|
||||
gameObj.secretLink.forEach(element => {
|
||||
if (element.charity == winCharity) {
|
||||
winner=element.owner
|
||||
}
|
||||
})
|
||||
|
||||
// Get the ID
|
||||
|
||||
// Tie the ID to the player using secret link
|
||||
|
||||
//Declare the winner
|
||||
gameObj.status="Finished"
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
return {winner: winner}
|
||||
},
|
||||
roundStatus: async (gameID) => {
|
||||
gameObj = await mongo.get("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
})
|
||||
gameObj = gameObj[0]
|
||||
if (typeof gameObj == undefined || gameObj == "accuse") {
|
||||
console.log(gameObj.status)
|
||||
if (typeof gameObj.status == "lobby" || gameObj.status == "accuse") {
|
||||
gameObj.status = "distribution"
|
||||
} else {
|
||||
gameObj.status = "accuse"
|
||||
}
|
||||
|
||||
console.log(gameObj.status)
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
|
8
index.js
8
index.js
@ -7,6 +7,7 @@ app.use(bodyParser.json(),function (req, res, next) {
|
||||
res.setHeader('Access-Control-Allow-Origin', '*')
|
||||
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, PUT, DELETE')
|
||||
res.setHeader('Access-Control-Allow-Headers', 'Content-Type')
|
||||
res.setHeader('Content-Type', 'application/json')
|
||||
res.setHeader('Access-Control-Allow-Credentials', true)
|
||||
next()
|
||||
})
|
||||
@ -27,6 +28,9 @@ app.get('/lobby/list' , async function (req, res) {
|
||||
//get game details
|
||||
app.get('/lobby/details/:gameID', function (req, res) {
|
||||
lobby.details(req.params.gameID).then(r => {
|
||||
if (r.length == 0){
|
||||
res.status(404)
|
||||
}
|
||||
res.send(JSON.stringify(r[0]))
|
||||
})
|
||||
|
||||
@ -80,8 +84,8 @@ app.get('/game/:gameID/playerList', function (req, res) {
|
||||
})
|
||||
})
|
||||
// boardFunding
|
||||
app.get('/game/:gameID/boardFunding', function (req, res) {
|
||||
game.boardFunding(req.params.gameID).then(r => {
|
||||
app.post('/game/:gameID/boardFunding', function (req, res) {
|
||||
game.boardFunding(req.body.ownerID,req.params.gameID).then(r => {
|
||||
res.send(JSON.stringify(r))
|
||||
})
|
||||
})
|
||||
|
25
lobby.js
25
lobby.js
@ -39,17 +39,19 @@ var lobby = {
|
||||
},
|
||||
register: (name) => {
|
||||
id = uuidv4()
|
||||
name=name+'-'+id.split('-')[3]
|
||||
mongo.put("embezzle", "players", {
|
||||
_id: id,
|
||||
name: name
|
||||
})
|
||||
return ({
|
||||
ownerID: id
|
||||
ownerID: id,
|
||||
name: name
|
||||
})
|
||||
},
|
||||
make: async (ownerID, seats) => {
|
||||
gameID = uuidv4()
|
||||
//todo write charity name generator
|
||||
//Name the game after the person that makes it.
|
||||
name = await mongo.get("embezzle", "players", {
|
||||
"_id": ownerID
|
||||
})
|
||||
@ -69,6 +71,7 @@ var lobby = {
|
||||
// return({gameID:gameID})
|
||||
},
|
||||
join: async (ownerID, gameID) => {
|
||||
//TODO: Stop players joining the game more than once.
|
||||
value = await mongo.get("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
})
|
||||
@ -80,14 +83,18 @@ var lobby = {
|
||||
playerObj = {
|
||||
name: player.name
|
||||
}
|
||||
if (gameObj.status != "lobby") {
|
||||
return {error:"Unable to join game"}
|
||||
} else {
|
||||
gameObj.players.push(playerObj)
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
return ({
|
||||
gameID: gameID
|
||||
})
|
||||
}
|
||||
|
||||
gameObj.players.push(playerObj)
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID
|
||||
}, gameObj)
|
||||
return ({
|
||||
gameID: gameID
|
||||
})
|
||||
},
|
||||
start: (ownerID, gameID) => {
|
||||
mongo.get("embezzle", "gamelist", {
|
||||
|
5
package-lock.json
generated
5
package-lock.json
generated
@ -746,6 +746,11 @@
|
||||
"resolved": "https://registry.npmjs.org/negotiator/-/negotiator-0.6.2.tgz",
|
||||
"integrity": "sha512-hZXc7K2e+PgeI1eDBe/10Ard4ekbfrrqG8Ep+8Jmf4JID2bNg7NvCPOZN+kfF574pFQI7mum2AUqDidoKqcTOw=="
|
||||
},
|
||||
"nodaemon": {
|
||||
"version": "0.0.5",
|
||||
"resolved": "https://registry.npmjs.org/nodaemon/-/nodaemon-0.0.5.tgz",
|
||||
"integrity": "sha512-4rfEhcDMZX/av809P6Yu9mxQf3qQL66fCOrAex+k6HkMnWKDd57IesiT4VCXUK4FTZWQ9MrvSZ76VrKgvSjnDg=="
|
||||
},
|
||||
"nodemon": {
|
||||
"version": "2.0.2",
|
||||
"resolved": "https://registry.npmjs.org/nodemon/-/nodemon-2.0.2.tgz",
|
||||
|
@ -16,6 +16,7 @@
|
||||
"body-parser": "^1.19.0",
|
||||
"express": "^4.17.1",
|
||||
"mongodb": "^3.4.1",
|
||||
"nodaemon": "0.0.5",
|
||||
"randomstring": "^1.1.5",
|
||||
"uuid": "^3.4.0"
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user