game bar accuse, untested, buggy, vulnerable
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2e5f7eafdc
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39
charitygen.js
Normal file
39
charitygen.js
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@ -0,0 +1,39 @@
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var randomstring = require("randomstring");
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function charityGen() {
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ffnames = ["Quren","Wendy","Erica","Rebecca","Tabitha","Yennifer","Ulanda","Irene","Omara","Penelope","Agne","Sarah","Diane","Febroch","Gillian","Hannah","Jessica","Karen","Laura","Zoe","Xephod","Caitlyn","Violet","Betty","Noreen","Martha"]
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mfnames = ["Qwin","William","Eric","Robert","Thomas","Yakov","Umber","Ian","Odin","Peter","Adam","Sam","Daniel","Fredrich","Geoff","Hubert","Jack","Kevin","Liam","Zack","Xaphod","Carl","Victor","Benjamin","Nathan","Mark"]
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lnames = ["Qwerner","Windburg","Eoinson","Rasputin","Thunburgler","Yankovic","Udenminster","Irason","Onglangling","Petrovic","Ainsly","Sumpworth","Donnington","Fontain","Goodly","Henderson","Jillersworth","Kurteen","Luth","Zundar","Xembi","Coats","Veloure","Bunglesworth","Nempham","Macklesmith"]
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establishments = ["Trust","Foundation","Service","Association","Fund","Philanthropic Enterprise","Centre","Endowment","Charity","Network","Service"]
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acronym = randomstring.generate({length:3,charset: 'alphabetic'}).toUpperCase()
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rand = Math.floor((Math.random() * 7) + 1)
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charityString=""
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switch(rand) {
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case 1 :
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charityString = "The "+ffnames[Math.floor(Math.random() * ffnames.length)]+" "+establishments[Math.floor(Math.random() * establishments.length)]
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break
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case 2:
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charityString = "The "+ffnames[Math.floor(Math.random() * ffnames.length)]+" "+ lnames[Math.floor(Math.random() * lnames.length)] +" "+establishments[Math.floor(Math.random() * establishments.length)]
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break
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case 3:
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charityString = "The "+mfnames[Math.floor(Math.random() * mfnames.length)]+" "+establishments[Math.floor(Math.random() * establishments.length)]
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break
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case 4:
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charityString = "The "+mfnames[Math.floor(Math.random() * mfnames.length)]+" "+ lnames[Math.floor(Math.random() * lnames.length)] +" "+establishments[Math.floor(Math.random() * establishments.length)]
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break
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case 5:
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charityString = "The "+lnames[Math.floor(Math.random() * lnames.length)] +" "+establishments[Math.floor(Math.random() * establishments.length)]
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break
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default:
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charityString = acronym+" "+establishments[Math.floor(Math.random() * establishments.length)]
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}
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return charityString
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}
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module.exports = charityGen
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206
game.js
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206
game.js
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@ -0,0 +1,206 @@
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var mongo = require("./mongoHelp.js")
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const charityGen = require("./charitygen.js")
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const uuidv4 = require('uuid/v4')
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function shuffle(arr) {
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var i,
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j,
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temp
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for (i = arr.length - 1; i > 0; i--) {
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j = Math.floor(Math.random() * (i + 1))
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temp = arr[i]
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arr[i] = arr[j]
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arr[j] = temp
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}
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return arr
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}
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const game = {
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init: async (gameID) => {
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gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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gameObj = gameObj[0]
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//gen charities
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gameObj.charities = []
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gameObj.distributionLog = []
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gameObj.accuseLog = {}
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console.log(gameObj)
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for (let index = 0; index < gameObj.players.length; index++) {
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gameObj.charities.push({
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charityID: uuidv4(),
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name: charityGen(),
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capital: 0
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})
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}
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//assign charities to users
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gameObj.secretLink = []
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gameObj.players.forEach((element, index) => {
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charity = gameObj.charities[index]
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console.log(element)
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let link = {
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charity: charity.charityID,
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owner: element.name
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}
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gameObj.secretLink.push(link)
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})
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// Randomise the order of the arrays
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shuffle(gameObj.charities)
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//set board funds
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gameObj.players.forEach(element => {
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element.funds = 10000000
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element.status = "Employed"
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})
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//update game
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mongo.update("embezzle", "gamelist", {
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"gameID": gameID
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}, gameObj)
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},
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myCharity: async (gameID, ownerID) => {
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name = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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name = name[0].name
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secret = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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secret = secret[0].secretLink
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let mine = ""
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secret.forEach(element => {
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console.log(element.owner,name)
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if (element.name == name) {
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mine = element.name
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}
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})
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chairtyObj = {
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charity: mine
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}
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return chairtyObj
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},
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charityList: async (gameID) => {
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charArr = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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charArr = charArr[0].charities
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return ({
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charatiesArr: charArr
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})
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},
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playerList: async (gameID) => {
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gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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players = gameObj[0].players
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return ({
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charatiesArr: players
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})
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},
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boardFunding: async (gameID, ownerID) => {
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name = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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name = name[0].name
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players = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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players = players[0].players
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result = ""
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players.forEach(element => {
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if (element.name == name) {
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result = name
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}
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})
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},
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distribution: async (gameID, ownerID, charityID, amount) => {
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//get the player info
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gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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gameObj = gameObj[0]
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if (gameObj.status != "distribution") {
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return({error:"You have tried to distribute funds when it is not the distribution round"})
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}
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player = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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player = player[0]
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//Wipe out the accuse log read for the next round
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gameObj.accuseLog={}
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// Check if we have two players left and if so, decide on a winner
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employedCount = 0
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gameObj.players.forEach(element => {
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if (element.status == "Employed") {
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employedCount++
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}
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})
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if (employedCount < 3) {
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return game.winner(gameID)
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}
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// Now we know the game is still on-going:
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//add users funds to the charity & subtract donation from users funds
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//check if user is trying to allocate too much money & set the amount so the users funds are wiped out
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if (amount > player.funds) {
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amount=player.funds
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}
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gameObj.charities.forEach( element => {
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if (element.charityID == charityID) {
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element.capital = element.capital+amount
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player.funds = player.funds - amount
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gameObj.distributionLog.push({
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donator:player.name,
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amount: amount,
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charity: element.name
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})
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}
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})
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reaminingFunding = 0
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gameObj.players.forEach(element => {
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reaminingFunding= reaminingFunding+element.funds
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if (reaminingFunding == 0) {
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roundStatus(gameID)
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}
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})
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mongo.update("embezzle", "gamelist", {
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"gameID": gameID
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}, gameObj)
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return ({log: gameObj.distributionLog})
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},
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accuse: async (gameID, ownerID, player) => {
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//???
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},
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winner: async (gameID) => {
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winner = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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winer = winner[0].winner
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},
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roundStatus: async (gameID) => {
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gameObj = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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gameObj = gameObj[0]
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if (typeof gameObj == undefined || gameObj == "accuse") {
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gameObj.status = "distribution"
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} else {
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gameObj.status = "accuse"
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}
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mongo.update("embezzle", "gamelist", {
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"gameID": gameID
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}, gameObj)
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},
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}
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module.exports = game
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72
index.js
72
index.js
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const lobby = require("./lobby.js")
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const game = require("./game.js")
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const express = require('express')
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const bodyParser = require('body-parser');
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const app = express()
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@ -19,16 +19,15 @@ app.use(bodyParser.json(),function (req, res, next) {
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app.get('/lobby/list' , async function (req, res) {
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lobby.list().then(r => {
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console.log(r)
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res.send(JSON.stringify({gamesArr: r }))
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})
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})
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//get game details
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app.get('/lobby/details/:gameID', function (req, res) {
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let obj=req.body
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lobby.details(obj.gameID).then(r => {
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res.send(JSON.stringify(r))
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lobby.details(req.params.gameID).then(r => {
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res.send(JSON.stringify(r[0]))
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})
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})
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@ -36,7 +35,6 @@ app.get('/lobby/details/:gameID', function (req, res) {
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//post register player
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app.post('/lobby/register', function (req, res) {
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let obj=req.body
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console.log(req.body)
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response=JSON.stringify(lobby.register(obj.name))
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res.send(response)
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})
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@ -51,8 +49,10 @@ app.post('/lobby/join', function (req, res) {
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//get an empty game made
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app.post('/lobby/make', function (req, res) {
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let obj=req.body
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response=JSON.stringify(lobby.make(obj.ownerID,obj.seats))
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res.send(response)
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lobby.make(obj.ownerID,obj.seats).then(result => {
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res.send(JSON.stringify(result))
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})
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})
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//start a game
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@ -61,21 +61,49 @@ app.post('/lobby/start', function (req, res) {
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response=JSON.stringify(lobby.start(obj.ownerID, obj.gameID))
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res.send(response)
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})
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//gamelevel (??)
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//myCharity
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app.post('/game/:gameID/charity', function (req, res) {
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game.myCharity(req.params.gameID, req.body.ownerID).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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// charityList
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app.get('/game/:gameID/charityList', function (req, res) {
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game.charityList(req.params.gameID).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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//playerList
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app.get('/game/:gameID/playerList', function (req, res) {
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game.playerList(req.params.gameID).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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// boardFunding
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app.get('/game/:gameID/boardFunding', function (req, res) {
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game.boardFunding(req.params.gameID).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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// distribution
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app.post('/game/:gameID/distribution', function (req, res) {
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game.distribution(req.params.gameID, req.body.ownerID, req.body.charityID, req.body.amount).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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// accuse
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app.post('/game/:gameID/accuse', function (req, res) {
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game.accuse(req.params.gameID, req.body.ownerID, req.body.player).then(r => {
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res.send(JSON.stringify(r))
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})
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})
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// roundStatus -- this should not be public wtf?
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// app.get('/game/:gameID/roundStatus', function (req, res) {
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// game.roundStatus(req.params.gameID).then(r => {
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// res.send(JSON.stringify(r))
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// })
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// })
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// get this game players
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// get charity details
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// get board funding details (how much money team has to work with)
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// post distribution
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// post accusation
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// get winner
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// get round status
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console.log("Up")
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app.listen(3000)
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114
lobby.js
114
lobby.js
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var mongo = require("./mongoHelp.js")
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const uuidv4 = require('uuid/v4');
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const uuidv4 = require('uuid/v4')
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const game = require("./game.js")
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var lobby = {
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list: async () => {
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result = await mongo.get("embezzle", "gamelist", {})
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return(result)
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pubArr = []
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result.forEach(element => {
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if (element.status == "lobby") {
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obj = {
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gameID: element.gameID,
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name: element.name,
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seats: element.seats,
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players: element.players,
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}
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pubArr.push(obj)
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}
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})
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return (pubArr)
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},
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details: async (gameID) => {
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result = await mongo.get("embezzle","gamelist",{"gameID":gameID})
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return (result)
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details: async (search) => {
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result = await mongo.get("embezzle", "gamelist", {
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gameID: search
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})
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pubArr = []
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result.forEach(element => {
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if (element.status == "lobby") {
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obj = {
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gameID: element.gameID,
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name: element.name,
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seats: element.seats,
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players: element.players,
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}
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pubArr.push(obj)
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}
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})
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return (pubArr)
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},
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register: (name) => {
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id = uuidv4()
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mongo.put("embezzle","players",{_id:id,name:name})
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console.log("yoohoo")
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return({ownerID:id})
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mongo.put("embezzle", "players", {
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_id: id,
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name: name
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})
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return ({
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ownerID: id
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})
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},
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make: (ownerID,seats) => {
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make: async (ownerID, seats) => {
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gameID = uuidv4()
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//todo write charity name generator
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name="Charity Name Example"
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mongo.put("embezzle","gamelist",{gameID:gameID,ownerID:ownerID,name:name,seats:seats, status:"lobby", players: []})
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// this.join(ownerID,gameID)
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return({gameID:gameID})
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},
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join: (ownerID,gameID) => {
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mongo.get("embezzle","gamelist",{"gameID":gameID}).then(value => {
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console.log(value[0])
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value[0].players.push(ownerID)
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mongo.update("embezzle","gamelist",{"gameID":gameID},value[0])
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name = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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name = name[0].name
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mongo.put("embezzle", "gamelist", {
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gameID: gameID,
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ownerID: ownerID,
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name: name,
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seats: seats,
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status: "lobby",
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players: []
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})
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lobby.join(ownerID, gameID)
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return ({
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gameID: gameID
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})
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// return({gameID:gameID})
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},
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join: async (ownerID, gameID) => {
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value = await mongo.get("embezzle", "gamelist", {
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"gameID": gameID
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})
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gameObj = value[0]
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player = await mongo.get("embezzle", "players", {
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"_id": ownerID
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})
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player=player[0]
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playerObj = {
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name: player.name
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}
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gameObj.players.push(playerObj)
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mongo.update("embezzle", "gamelist", {
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"gameID": gameID
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}, gameObj)
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return ({
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gameID: gameID
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})
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return({gameID:gameID})
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},
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start: (ownerID, gameID) => {
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mongo.get("embezzle","gamelist",{"gameID":gameID}).then(value => {
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console.log(value[0])
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mongo.get("embezzle", "gamelist", {
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"ownerID": ownerID,
|
||||
"gameID": gameID
|
||||
}).then(value => {
|
||||
value[0].status = "playing"
|
||||
mongo.update("embezzle","gamelist",{"gameID":gameID,"ownerID":ownerID}, value[0])
|
||||
mongo.update("embezzle", "gamelist", {
|
||||
"gameID": gameID,
|
||||
"ownerID": ownerID
|
||||
}, value[0])
|
||||
game.init(gameID)
|
||||
})
|
||||
|
||||
return(gameID)
|
||||
return ({
|
||||
gameID: gameID
|
||||
})
|
||||
},
|
||||
}
|
||||
|
||||
|
13
package-lock.json
generated
13
package-lock.json
generated
@ -58,6 +58,11 @@
|
||||
"resolved": "https://registry.npmjs.org/array-flatten/-/array-flatten-1.1.1.tgz",
|
||||
"integrity": "sha1-ml9pkFGx5wczKPKgCJaLZOopVdI="
|
||||
},
|
||||
"array-uniq": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/array-uniq/-/array-uniq-1.0.2.tgz",
|
||||
"integrity": "sha1-X8w3OSB3VyPP1k1lxkvvU7+eum0="
|
||||
},
|
||||
"balanced-match": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/balanced-match/-/balanced-match-1.0.0.tgz",
|
||||
@ -892,6 +897,14 @@
|
||||
"resolved": "https://registry.npmjs.org/qs/-/qs-6.7.0.tgz",
|
||||
"integrity": "sha512-VCdBRNFTX1fyE7Nb6FYoURo/SPe62QCaAyzJvUjwRaIsc+NePBEniHlvxFmmX56+HZphIGtV0XeCirBtpDrTyQ=="
|
||||
},
|
||||
"randomstring": {
|
||||
"version": "1.1.5",
|
||||
"resolved": "https://registry.npmjs.org/randomstring/-/randomstring-1.1.5.tgz",
|
||||
"integrity": "sha1-bfBij3XL1ZMpMNn+OrTpVqGFGMM=",
|
||||
"requires": {
|
||||
"array-uniq": "1.0.2"
|
||||
}
|
||||
},
|
||||
"range-parser": {
|
||||
"version": "1.2.1",
|
||||
"resolved": "https://registry.npmjs.org/range-parser/-/range-parser-1.2.1.tgz",
|
||||
|
@ -16,6 +16,7 @@
|
||||
"body-parser": "^1.19.0",
|
||||
"express": "^4.17.1",
|
||||
"mongodb": "^3.4.1",
|
||||
"randomstring": "^1.1.5",
|
||||
"uuid": "^3.4.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
|
Loading…
Reference in New Issue
Block a user